Sunday, September 28, 2014


Well this is my final for VEF1. For the project we had to create our own scene of pretty much anything we wanted as long as we used Soft bodies in some way. So for my project I chose Batman!!!! There are a few things that I had to do to really get this project going. Number 1: I had to make it look like Batman was actually in Gotham, so for that I made a plane and put a texture of Gotham onto it. Then I took the plane and slowly started to wrap it like a circle around the scene until it covered every inch. Number 2: I had to make the cape flow using Soft bodies, and to do that I turned the mesh of the cape into a soft body and gave it two fields. An Air field which was placed facing the cape, and a Turbulence field which was behind the cape(basically inside batman's chest). And then I just kept messing around with the settings on both fields and my goal weights until I got something I liked. Then I realized it was missing something.... Bat Signal!!!! So for that I took a cylinder and cut all the faces off except for the top, then I flipped it 90 degrees and projected  the batman logo on it. Then to get the ray of light that creates the signal I took a cone, cut it in half, and flipped it upside down. Once I had them both positioned the way I wanted, I turned down the opacity until it looked almost completely see through. There you have it that's how my project was done. I hope you enjoy.

Thursday, September 25, 2014

This is the motion test for my soft body final in VEF1. My scene is Batman in Gotham chilling on a rooftop while his cape is flowing in the wind. Also when you render it out the Bat signal is in the background going back and forth, due to the crap graphics card you are not able to see it in the playblast.


So this is my VEF1 project 1 final. Its a Rube Goldberg machine using Rigid Bodies. There were a bunch of tools I learned that helped make this project work. The main tool that came in clutch was the Gravity tool. It basically does exactly what it says. It applies gravity to an object to keep it from floating off into space. I researched the active rigid bodies button a little bit just to get more of an explanation to see what it does. Also to make it more appealing and less boring I gave it a Star Wars theme. So here it is and I hope you like it. Also a couple of things. It only took 1hr and 30min to render. Also my favorite part of this project was having all the awesome textures look awesome and seeing that the whole video worked after rendering everything out.

Tuesday, September 23, 2014

Working on my VEF1 final. The scene in Batman standing on a rooftop in Gotham while his cape is flowing in the wind. Here are some screen shots.

Thursday, September 11, 2014

This is the camera view for the particles project. This is basically the track the camera will be on and what you will be seeing.
Doing a bunch of sketches for the new project in VEF1. We have create a bunch of effects using particles. I myself am creating Fire, Steam and a Spark.