Thursday, January 29, 2015

This is my final version for my scene in APR. I implemented all the critiques I got throughout the month. I think it came out pretty well.

Wednesday, November 19, 2014

This is a short flight sequence I created for my upcoming 2d animation short I created.
I am in the middle of creating an epic 2D animation staring these two characters(Picture Above) Super Guy and Rocket Bear. So far I only have 54 drawings.

Saturday, November 15, 2014

So for this project I created the effect of fire in Houdini. I had several reference parts for this project. I found several photos from Google. Also I found this podcast on Vimeo, which shows you how to create an explosion and it goes through all of the settings in the shop and using all the sliders. So for this project I basically followed what he was doing in the podcast. Until I realized about halfway in that he was using a fireball and not the regular fire we were using. So after that I just kept playing with all the sliders and nodes in the AutoDopNetwork. Mainly in the pyro solver and the pyro. After I rendered out my scene and brought it into Nuke and applied a blur node because it was coming out too crisp. 

Wednesday, November 5, 2014

This is my first project for Visual Effects 2. We had to simulate either fire or smoke using Maya Fluids. I decided to go very cartoony on this one. I wanted to recreate the iconic smoke out of your ears scene you see in a lot of cartoons. To do this I had to create one 3D container but two emitters, one for each ear. After I had both emitters created, it was just playing with all the settings to make it look good.
This is the Project 3 final for my Compositing and Scene Finishing class. We had to track the original video in Syntheyes and then bring it into Maya to attach it to the Helmet Rig. After doing that we had to bring the rendered images into Nuke and just basically play with a lot of the settings until you came out with something you liked.

Sunday, September 28, 2014


Well this is my final for VEF1. For the project we had to create our own scene of pretty much anything we wanted as long as we used Soft bodies in some way. So for my project I chose Batman!!!! There are a few things that I had to do to really get this project going. Number 1: I had to make it look like Batman was actually in Gotham, so for that I made a plane and put a texture of Gotham onto it. Then I took the plane and slowly started to wrap it like a circle around the scene until it covered every inch. Number 2: I had to make the cape flow using Soft bodies, and to do that I turned the mesh of the cape into a soft body and gave it two fields. An Air field which was placed facing the cape, and a Turbulence field which was behind the cape(basically inside batman's chest). And then I just kept messing around with the settings on both fields and my goal weights until I got something I liked. Then I realized it was missing something.... Bat Signal!!!! So for that I took a cylinder and cut all the faces off except for the top, then I flipped it 90 degrees and projected  the batman logo on it. Then to get the ray of light that creates the signal I took a cone, cut it in half, and flipped it upside down. Once I had them both positioned the way I wanted, I turned down the opacity until it looked almost completely see through. There you have it that's how my project was done. I hope you enjoy.