Wednesday, November 19, 2014
Saturday, November 15, 2014
Wednesday, November 5, 2014
Sunday, September 28, 2014
Well this is my final for VEF1. For the project we had to create our own scene of pretty much anything we wanted as long as we used Soft bodies in some way. So for my project I chose Batman!!!! There are a few things that I had to do to really get this project going. Number 1: I had to make it look like Batman was actually in Gotham, so for that I made a plane and put a texture of Gotham onto it. Then I took the plane and slowly started to wrap it like a circle around the scene until it covered every inch. Number 2: I had to make the cape flow using Soft bodies, and to do that I turned the mesh of the cape into a soft body and gave it two fields. An Air field which was placed facing the cape, and a Turbulence field which was behind the cape(basically inside batman's chest). And then I just kept messing around with the settings on both fields and my goal weights until I got something I liked. Then I realized it was missing something.... Bat Signal!!!! So for that I took a cylinder and cut all the faces off except for the top, then I flipped it 90 degrees and projected the batman logo on it. Then to get the ray of light that creates the signal I took a cone, cut it in half, and flipped it upside down. Once I had them both positioned the way I wanted, I turned down the opacity until it looked almost completely see through. There you have it that's how my project was done. I hope you enjoy.
Thursday, September 25, 2014
Tuesday, September 23, 2014
Thursday, September 11, 2014
Friday, May 23, 2014
Machine In Houdini
Alright so this is the whole machine put together in Houdini. Now due to the fact of not enough time I will not be able to make the machine function.
Thursday, May 22, 2014
Machine in Maya
Alright so all the pieces were modeled in Maya. Now when you put all the pieces together this is what it will look like. So now all I have to do is bring all the asset's into Houdini and make it work(hopefully).
Asset#5: The Cup
Alright so this is the last asset of the machine and it is ........ the cup!. So after circling through the bowl, the marble will drop through the center of the bowl and into the cup.
Asset#4: Bowl
Alright so this is asset#4: the Bowl. So after the marvel travels down the long ramp it will shoot into this bowl. After circling the perimeter a couple of times it will drop through the center hole.
Asset#3: The Ramp
Alright so here is asset#3: The Ramp. So after the marble spits out of the bottom of the coil it will travel down this ramp.
Asset#2: Coil Ramp
Alright so here is asset#2 the coil ramp. So after the marble travels down the starting ramp it will go into this coil and spit out at the bottom.
Asset#1: Starting Ramp
Alright so the next couple of posts are going to be the modeled assets for the machine. So here is the first asset The Starting Ramp. This is where the marble will start at the beginning of the machine.
Monday, May 19, 2014
Marble Machine Day 1: Planning
So today starts the first day of planning for the marble machine project. Now I have created some blue prints of what my machine is going to look like(If I figure out how to post it). It starts out on a platform with the marble on it, then the marble will travel down these two metal pipes into the coil. It will go threw the coil for three rotations and shoot out onto a concave pipe where it will roll down into a half of a sphere with a hole cut out at the bottom and into a cup. And that will be the end.
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